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Forsaken Souls

With some dev and a artist friend we tried to make a game prototype in a steampunk post-apocalyptic universe.
It was supposed to be a 2D sidescroller in a rpg/metroidvania gameplay.
Art direction, logotype, art assets and Spine animations.

I said Traditional 2D cause actually, all the art is made from pencil, ink and watercolors.

Example of the in-game assets.

Example of the in-game assets.

Some animations made for the common bot using Spine2D.

Some animations made for the boss bot using Spine2D. In-game it was supposed to have lighting effects and glowing light bulbs on its shoulders.

The universe is inspired by a dark short novel from Jules Vernes about a capitalist and passion-less society.

The universe is inspired by a dark short novel from Jules Vernes about a capitalist and passion-less society.

I love robots. I made a ton of sketches but unfortunately we achieve only the first level for the prototype.

I love robots. I made a ton of sketches but unfortunately we achieve only the first level for the prototype.

This tileset was made for the basic caves.

This tileset was made for the basic caves.

The real tileset is like 3X bigger but Artstation doesn't support it.

The real tileset is like 3X bigger but Artstation doesn't support it.

The logo of the game.

The logo of the game.